Analysis of Factors Affecting Digital Citizenship (Case Study at SMA N 3 Sukoharjo)

Authors

  • Siska Fitri Anggraheni Universitas Sebelas Maret
  • Triyanto Universitas Sebelas Maret
  • Mohammad Muchtarom Universitas Sebelas Maret

Keywords:

Digital Citizenship, Civic Education

Abstract

Microsoft's 2020 research on the level of digital politeness when interacting online placed Indonesia 29th out of 32 countries. The concept that helps to understand the norms of appropriate and responsible behavior in relation to the use of technology in the perspective of citizenship science by Al-Zahrani is called digital citizenship. This study aims to analyze the factors that influence digital citizenship. The research method used in this research is descriptive quantitative. The population of this study was students of SMA Negeri 3 Sukoharjo, the sample used in this study was 32 students. The sampling technique used in this study was random sampling. The data collection method in this study uses a questionnaire questionnaire in the form of a survey distributed via google forms with a modification of the instrument developed by Al-Zahrani which sees digital citizenship based on three main elements, namely 1) Respect, which includes etiquette, access, and law. 2) Educate, which includes communication, literacy, and commerce. 3) Protect, which includes rights and responsibility, safety health and welfare. The results and conclusions in this study show that students' attitudes when using technology (internet attitude); individual assessments of their ability to carry out behavior and conditioned to complete certain tasks in the field of technology (computer self-efficacy), and skills and fluency in using technology (computer expertise) have an influential relationship to digital citizenship.

Downloads

Published

2024-10-30