Integration of AI in the Development of Educational Game-Based Learning Media To Improve Critical Thinking Skills in Citizenship Education

Authors

  • Rani Ika Ramayanti Universitas Sebelas Maret
  • Muhammad Hendri Nuryadi Universitas Sebelas Maret
  • Triana Rejekiningsih Universitas Sebelas Maret

Keywords:

Educational games;, citizenship education;, learning media.

Abstract

Civics Education (PKn) in Indonesia is often considered monotonous because it focuses on conceptual enunciation and presentation. As a result, students are less active in class. The purpose of this study was to determine the effectiveness of using Liveworksheet as a game-based learning medium in improving students' critical thinking skills at SMP Negeri 6 Bontang. The ADDIE (Analyze, Design, Develop, Implement, and Evaluate) development model was used in this study. AI assisted in the design of questions and analysis of learning outcomes. Eighth-grade students at SMP Negeri 6 Bontang were the subjects of the study. Interviews, observations, and analysis of Liveworksheet results were used to collect data. The results showed that the use of Liveworksheet improved student engagement and critical thinking skills. Students were more actively engaged in class, more confident in arguing, and better able to understand the principles of Pancasila in a social context. Limited devices and internet connection presented new obstacles. This study found that Liveworksheet combined with the application of AI within the ADDIE structure could be a creative alternative for Civics learning that meets the requirements of the Independent Curriculum.

Published

2025-10-31