Integration of AI in the Development of Educational Game-Based Learning Media To Improve Critical Thinking Skills in Citizenship Education
Kata Kunci:
Educational games;, citizenship education;, learning media.Abstrak
Civics Education (PKn) in Indonesia is often considered monotonous because it focuses on conceptual
enunciation and presentation. As a result, students are less active in class. The purpose of this study
was to determine the effectiveness of using Liveworksheet as a game-based learning medium in
improving students' critical thinking skills at SMP Negeri 6 Bontang. The ADDIE (Analyze, Design,
Develop, Implement, and Evaluate) development model was used in this study. AI assisted in the design
of questions and analysis of learning outcomes. Eighth-grade students at SMP Negeri 6 Bontang were
the subjects of the study. Interviews, observations, and analysis of Liveworksheet results were used to
collect data. The results showed that the use of Liveworksheet improved student engagement and
critical thinking skills. Students were more actively engaged in class, more confident in arguing, and
better able to understand the principles of Pancasila in a social context. Limited devices and internet
connection presented new obstacles. This study found that Liveworksheet combined with the application
of AI within the ADDIE structure could be a creative alternative for Civics learning that meets the
requirements of the Independent Curriculum.
