Improving Critical Thinking Skills Through the CORE Learning Model with Bingo and Kahoot! Media in Pancasila Education Learning

Penulis

  • Yogandaru Rizqi Utama Universitas Sebelas Maret
  • Rini Triastuti Universitas Sebelas Maret
  • Dewi Gunawati Universitas Sebelas Maret

Kata Kunci:

CORE Learning Model,, Bingo Media,, Kahoot! Media,, Critical Thinking Skills

Abstrak

The low critical thinking skills in Pancasila Education learning is the main problem faced at SMP
Negeri 1 Lamongan. However, this process is a challenge for teachers to innovate using learning
methods and teaching media that can stimulate students' critical thinking skills. This study (1)
Analyzes the effect of implementing the CORE learning model with Bingo media on students'
critical thinking skills in Pancasila Education learning for Class VII C. (2) Analyzes the effect of
implementing the CORE learning model with Kahoot! media on students' critical thinking skills in
Pancasila Education learning for Class VII D. (3) Analyzes the differences in the effect of
implementing Bingo and Kahoot! media on students' critical thinking skills in Pancasila Education
learning for Class VII at SMPN Negeri 1 Lamongan. This study aims to analyze the effect of
implementing the CORE (Connecting, Organizing, Reflecting, Extending) learning model
integrated with Bingo and Kahoot! media on students' critical thinking skills. The method used is a

quasi-experimental with a pretest-posttest design, using descriptive analysis, Parried Sample T-
test, Linear Regression Test and Independent Sample T-Test involving two classes as experimental

groups. The results of the study showed a significant increase in critical thinking skills, with the
average value of the experimental class I using Bingo media from the multiple-choice descriptive
analysis test increasing from 53.78% to 76.73% and for the questionnaire increasing from 58.56%
to 74.43% in the experimental class 1 CORE model with Bingo media contributed to an increase in
critical thinking skills by 65.9% in the multiple-choice test and 58.5% in the questionnaire test,
while the experimental class II using Kahoot! in the descriptive analysis test results increased from
56.62% to 82.51% for multiple choice and on the questionnaire which was originally 58.57% to
79.43% in the experimental class 2 CORE model with Kahoot! media. contributed to an increase in
critical thinking skills by 71.4% for multiple-choice tests and 62.9% for questionnaire tests.
Kahoot! Media showed higher effectiveness than Bingo, as shown by the independent sample t-test
of the average Ngain of the Kahoot! group which was higher (0.5914) compared to the Bingo
group (0.4811). Furthermore, the test results on the critical thinking skills questionnaire data also
showed consistent results. The group using Kahoot! media again showed a higher average Ngain
(0.4968) compared to the Bingo group (0.3724), which indicates that the use of interactive digital
media such as Kahoot! is more capable of facilitating critical thinking skills, both cognitively and
affectively. This learning method and learning media have a positive impact on the development of
students' critical thinking skills and improving the quality of learning in the field of Pancasila
Education, as well as providing recommendations for Pancasila Education teachers in facilitating
interesting learning.

Unduhan

Diterbitkan

2025-10-31